End of the Line
Danny Badd has left you aboard a runaway train. Find the manual override and stop it before you reach the end of the line.

DATE NIGHT IN KINGSTON UPON THAMES
Sixty minutes working together against the clock tells you more about someone than a whole evening of small talk.
Every room here works with just two players, so there is no need to make up numbers.
Whether you escape or not, you will have something to talk about on the way home.
First floor at 402 Hook Rise North, above Toolstation beside the Shell garage on the Hook roundabout, just off the A3.
CHOOSE YOUR ROOM
Private games for teams of 2-8. 60 minutes on the clock.
Danny Badd has left you aboard a runaway train. Find the manual override and stop it before you reach the end of the line.
An expedition has vanished inside Cluetankhamun’s tomb. Recover the mysterious crystal and uncover what happened before you share their fate.
The artificial intelligence running the country’s vital systems has gone rogue. Outsmart its defences and shut it down before the damage spreads.
Your friend is chained in a medieval dungeon, wrongly condemned to death. Break in and rescue them before the guard returns.
The radiation warning has lifted, but your bunker door is still locked. Escape before the last of your oxygen runs out.
Dr Psik is hiding her sinister experiments behind an innocent-looking escape room. Step inside her world, where the dead don’t always stay dead.
Bunker 38 is the most balanced for a pair. The Experiments is for couples who like their dates with a jump scare.
A little, because there are fewer hands, but your games host will keep you moving with clues. Plenty of pairs escape.
Each room takes teams of 2-8 players. Bigger groups split across rooms and play at the same time, then compare times afterwards.
Games last 60 minutes, plus around 15 minutes for the briefing and photos. Allow about an hour and a half.
No. Your games host explains everything and gives clues whenever you want them.
Clue HQ Kingston upon Thames