End of the Line
Danny Badd has left you aboard a runaway train. Find the manual override and stop it before you reach the end of the line.

FAMILY ESCAPE ROOMS IN KINGSTON UPON THAMES
Puzzles for the grown-ups, hidden things for the kids to find, and a story that keeps everyone in it together.
Kids 13 and under play with an adult in the room. Under 10s do best alongside a grown-up on the puzzles.
A good rainy-day and school-holiday plan.
Younger players often spot the things adults walk straight past.
CHOOSE YOUR ROOM
Private games for teams of 2-8. 60 minutes on the clock.
Danny Badd has left you aboard a runaway train. Find the manual override and stop it before you reach the end of the line.
An expedition has vanished inside Cluetankhamun’s tomb. Recover the mysterious crystal and uncover what happened before you share their fate.
The artificial intelligence running the country’s vital systems has gone rogue. Outsmart its defences and shut it down before the damage spreads.
Your friend is chained in a medieval dungeon, wrongly condemned to death. Break in and rescue them before the guard returns.
The radiation warning has lifted, but your bunker door is still locked. Escape before the last of your oxygen runs out.
Dr Psik is hiding her sinister experiments behind an innocent-looking escape room. Step inside her world, where the dead don’t always stay dead.
Bunker 38 is the family pick: the puzzles reward looking closely rather than knowing tricks. The Experiments has darker themes, so we would save that one for older teens and up.
Ages 13 and under need an adult in the room; ages 14 and 15 need an adult on site.
Each room takes teams of 2-8 players. Bigger groups split across rooms and play at the same time, then compare times afterwards.
Games last 60 minutes, plus around 15 minutes for the briefing and photos. Allow about an hour and a half.
No. Your games host explains everything and gives clues whenever you want them.
Clue HQ Kingston upon Thames